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Own vassal cannot be considered "Worst Enemy" by the AI.ĪI less likely to build Executives if they can't afford to use them or already have enough of themĪI takes time already worked into consideration when selecting plot to work Spies no longer interrupt their mission when moving next to an enemy unit Re-added cap to number of active Corporation Executives (5)Īutomated Workers no longer idle when railroading is possibleĪI units considered unsuitable for city defense are no longer prevented from healing in citiesįixed bug that caused the AI to trade for resources it already had Global Warming is affected by unhealthy buildings in addition to nuclear explosions. Global warming takes into account the number of forests and jungles in the world Global warming in forests and jungles just removes those features, without turning plot to desert "Blessed Sea" event no longer tied to a specific shipīarbarian uprising events can occur only if you can build a counter unit "Mother lode" event: yields more gold on average "Friendly locals" event expires with Nationalism Goody hut gold now scales with game speedĬombat line of promotions not available to Siege Units in ships no longer gain fortification/espionage bonus Significantly increased barbarian ship spawnīunkers also protect against collateral damage from air units New Colonies no longer affect domination limit New Colonies cannot trade away their motherland techs under "No tech Brokering" option New Colonies have knowledge of their parent civ's maps New Colonies have their parent civ's tech brokering restrictions No withdrawal when attacking amphibiously Machine Gun and Anti-Tank get 20% air interception chance Stealth Destroyer: lower cost, 2 first strikes, no bombard, no interceptionĪirship no longer gets bonus attacking shipsĪirship does 20% maximum air strike damage Horse archers no longer receive attack bonus against Trebuchetsĭestroyer: no longer upgrades to anything Gunships can Flank Attack Cannons, Artillery, Mobile Artilleryįlanking damage now depends on strength of defending unit, not on strength of siege weaponįlank attack now has a maximum number of siege units it can affect Sid Meier's Civilization IV: Beyond the Sword will focus on the late-game time periods after the invention of gunpowder and will deliver 12 challenging and decidedly different scenarios created by Firaxis Games, and the Civilization Fan Community.Ĭavalry and Cuirassiers can Flank attack Cannons and all earlier siege weapons
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It incorporates numerous bug fixes, gameplay tweaks, and additional features like new map scripts.
#SID MEIERS CIVILIZATION BEYOND EARTH MULTIPLAYER CHEATS PATCH#
This will patch Sid Meier's Civilization IV: Beyond the Sword to the latest version 3.19. Civilization IV: Beyond the Sword - v3.19 Patch